Sony and AMD have jointly unveiled a new advanced GPU technology as part of their ongoing partnership, Project 0 showcase hinted at possible hardware upgrades for Sony’s next-generation console, the PlayStation 6, utilizing these 1 Cerny, PlayStation 5’s lead architect, and Jack Huynh, AMD’s Senior Vice President and General Manager of Computing and Graphics, revealed the technology during a joint 2 duo highlighted several new graphic innovations that improved AI rendering, ray tracing, and memory 3 Amethyst brings Neural Arrays and Radiance Cores During a joint presentation by Mark Cerny and Jack Huynh, two major technologies were revealed, including the Neural Arrays and Radiance 4 Arrays allow AMD to redesign its AI accelerators built into each compute unit (CU) in its RDNA 5 feature connects all CUs, allowing the GPU to process large screen sections 6 interconnection system has been compared to AMD’s Infinity Fabric, enabling direct communication between compute units without routing data through 7 feature improves overall rendering 8 to the duo, the technologies revealed are currently under simulation as part of Project Amethyst and are specifically optimized for AI-assisted graphics 9 technology enables faster and more detailed rendering in real-time.
However, they did not disclose full 10 arrays are expected to change the future of consoles and GPUs, which are designed for AI-driven image generation and advanced rendering 11 Cores were also introduced as a dedicated hardware block to accelerate ray tracing and path tracing 12 has been designed to handle ray traversal independently from shader cores, effectively reducing rendering time and boosting visual 13 revealed that the feature can enable consoles to deliver ray-traced graphics comparable to those of modern PC 14 confirmed that the upcoming hardware will use Universal Compression, a new system capable of compressing all data 15 PlayStation 5’s Delta Color Compression, which only compresses selected elements such as texture and render targets, Universal Compression will target all data 16 confirmed that the new system improves memory bandwidth efficiency and data throughput across all 17 added that the Universal Compression system will integrate fully with AMD’s FSR Redstone, AMD’s latest machine learning based image upscaling and reconstruction 18 Redstone is designed to improve frame rates and image quality 19 Sony consoles may harness AI real-time rendering upgrades The developments are part of Sony’s and AMD’s efforts to mimic PC-level performance, focusing on real-time path tracing and AI-rendered 20 duo confirmed that the new features are intended for future consoles in a few years, but not specifically for the PlayStation 21 duo also confirmed that the innovations will appear in its upcoming RDNA 5 graphics 22 current PS5 and PS5 Pro only feature basic ray tracing support, trailing behind AMD’s and Nvidia’s latest GPUs in 23 implemented, integrating Neural Arrays and Radiance Cores is expected to bridge the gap and enable real-time lighting and reflection effects with higher fidelity than 24 Huynh, AMD’s senior vice president and general manager of computing and graphics, confirmed that the universal compression technology will be utilized in future AMD system-on-chips (SoCs) and standalone 25 Amethyst began during the development of PlayStation 4 in a collaboration between Sony Interactive Entertainment and 26 two GPU and gaming developers have co-engineered several custom hardware to power Sony’s gaming 27 hinted at a development timeline that aligns with previous console reveal 28 maintained, PlayStation 6 could be equipped with the new GPU 29 Sony and AMD stocks have slumped 30 recorded an over 4% drop today, trading at ¥4,461.00 ($22.92) at the time of 31 stock, on the other hand, has dropped by 1.13%, trading at $232.89 at the time of publication.
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