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October 10, 2025Cryptopolitan logoCryptopolitan

Next-gen GPU from Sony and AMD teases PS6 hardware leap

Sony and AMD have jointly unveiled a new advanced GPU technology as part of their ongoing partnership, Project ￰0￱ showcase hinted at possible hardware upgrades for Sony’s next-generation console, the PlayStation 6, utilizing these ￰1￱ Cerny, PlayStation 5’s lead architect, and Jack Huynh, AMD’s Senior Vice President and General Manager of Computing and Graphics, revealed the technology during a joint ￰2￱ duo highlighted several new graphic innovations that improved AI rendering, ray tracing, and memory ￰3￱ Amethyst brings Neural Arrays and Radiance Cores During a joint presentation by Mark Cerny and Jack Huynh, two major technologies were revealed, including the Neural Arrays and Radiance ￰4￱ Arrays allow AMD to redesign its AI accelerators built into each compute unit (CU) in its RDNA ￰5￱ feature connects all CUs, allowing the GPU to process large screen sections ￰6￱ interconnection system has been compared to AMD’s Infinity Fabric, enabling direct communication between compute units without routing data through ￰7￱ feature improves overall rendering ￰8￱ to the duo, the technologies revealed are currently under simulation as part of Project Amethyst and are specifically optimized for AI-assisted graphics ￰9￱ technology enables faster and more detailed rendering in real-time.

However, they did not disclose full ￰10￱ arrays are expected to change the future of consoles and GPUs, which are designed for AI-driven image generation and advanced rendering ￰11￱ Cores were also introduced as a dedicated hardware block to accelerate ray tracing and path tracing ￰12￱ has been designed to handle ray traversal independently from shader cores, effectively reducing rendering time and boosting visual ￰13￱ revealed that the feature can enable consoles to deliver ray-traced graphics comparable to those of modern PC ￰14￱ confirmed that the upcoming hardware will use Universal Compression, a new system capable of compressing all data ￰15￱ PlayStation 5’s Delta Color Compression, which only compresses selected elements such as texture and render targets, Universal Compression will target all data ￰16￱ confirmed that the new system improves memory bandwidth efficiency and data throughput across all ￰17￱ added that the Universal Compression system will integrate fully with AMD’s FSR Redstone, AMD’s latest machine learning based image upscaling and reconstruction ￰18￱ Redstone is designed to improve frame rates and image quality ￰19￱ Sony consoles may harness AI real-time rendering upgrades The developments are part of Sony’s and AMD’s efforts to mimic PC-level performance, focusing on real-time path tracing and AI-rendered ￰20￱ duo confirmed that the new features are intended for future consoles in a few years, but not specifically for the PlayStation ￰21￱ duo also confirmed that the innovations will appear in its upcoming RDNA 5 graphics ￰22￱ current PS5 and PS5 Pro only feature basic ray tracing support, trailing behind AMD’s and Nvidia’s latest GPUs in ￰23￱ implemented, integrating Neural Arrays and Radiance Cores is expected to bridge the gap and enable real-time lighting and reflection effects with higher fidelity than ￰24￱ Huynh, AMD’s senior vice president and general manager of computing and graphics, confirmed that the universal compression technology will be utilized in future AMD system-on-chips (SoCs) and standalone ￰25￱ Amethyst began during the development of PlayStation 4 in a collaboration between Sony Interactive Entertainment and ￰26￱ two GPU and gaming developers have co-engineered several custom hardware to power Sony’s gaming ￰27￱ hinted at a development timeline that aligns with previous console reveal ￰28￱ maintained, PlayStation 6 could be equipped with the new GPU ￰29￱ Sony and AMD stocks have slumped ￰30￱ recorded an over 4% drop today, trading at ¥4,461.00 ($22.92) at the time of ￰31￱ stock, on the other hand, has dropped by 1.13%, trading at $232.89 at the time of publication.

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