According to Meta’s third-quarter earnings released Wednesday after the Closing Bell, the company generated $51.24 billion in revenue for the 3rd quarter, seeing a 26% surge from last year’s $40.59 0 income rose to $20.53 billion, up 18% from $17.35 billion in the same period a year 1 despite the revenue surge, the company’s net income plunged 83% to $2.71 billion, compared to $15.69 billion last year, due to a massive one-time tax hit tied to new 2 tax laws under the Trump 3 said its effective tax rate skyrocketed to 87%, up from 12% in 2024, after recognizing a $15.93 billion non-cash income tax charge resulting from the One Big Beautiful Bill Act and the 4 Alternative Minimum 5 that one-time charge, the tax rate would have been 14%, net income would have reached $18.64 billion, and diluted earnings per share would have climbed to $7.25, instead of the reported $1.05.
Reality Labs drags with $4.4 billion loss Meta’s metaverse division continues to burn 6 Labs, responsible for VR and AR hardware, reported an operating loss of $4.4 billion in the quarter, while sales totaled only $470 7 had expected a larger loss of $5.1 billion on $316 million in 8 unit builds the Quest VR headsets and the Ray-Ban and Oakley AI smart glasses designed with 9 company’s Reality Labs division has now recorded over $70 billion in cumulative losses since late 2020, with Meta blaming it on the high costs of building VR, AR and other consumer hardware. “Clearly there is a lift coming from Ray-Ban Meta wearables as a product category,” EssilorLuxottica CFO Stefano Grassi said during a third-quarter earnings 10 September, CEO Mark Zuckerberg unveiled the $799 Ray-Ban Display glasses, the company’s first consumer-ready AI glasses featuring an integrated display and a neural wristband for gesture input.
“We had a strong quarter for our business and our community,” Mark said. “Meta Superintelligence Labs is off to a great start, and we continue to lead the industry in AI 11 we deliver even a fraction of the opportunity ahead, then the next few years will be the most exciting period in our history.” Despite the upbeat tone, Reality Labs remains a financial sinkhole. Meta’s main business, however, is carrying the weight through its ad 12 data and 2025 guidance Across Meta’s Family of Apps, daily active people averaged 3.54 billion in September 2025, up 8% from last 13 impressions grew 14%, and the average price per ad increased 10% 14 costs and expenses reached $30.71 billion, up 32%, as spending intensified across infrastructure and AI 15 expenditures for the quarter totaled $19.37 billion, including lease 16 spent $3.16 billion repurchasing Class A shares and paid $1.33 billion in dividends and equivalents.
Cash, cash equivalents, and marketable securities were $44.45 billion as of September 17 cash flow reached $30 billion, and free cash flow stood at $10.62 18 company employed 78,450 people, 8% more than a year 19 ahead, Meta expects fourth-quarter revenue between $56 billion and $59 billion, helped by a 1% tailwind from foreign exchange 20 company anticipates continued strong ad revenue growth, but weaker Reality Labs sales due to last year’s Quest 3S launch and early retail stocking this 21 expenses for 2025 are now projected at $116 billion to $118 billion, up from the previous $114 billion to $118 billion range, representing a 22-24% increase 22 expenditures are forecast between $70 billion and $72 billion, rising from prior guidance of $66 billion to $72 23 expects its Q4 tax rate to land between 12% and 15%, assuming no changes to current 24 25 you're reading this, you’re already 26 there with our newsletter .
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